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Workshops

This year, Interaction South America 2011 will offer 6 workshops (5 confirmed and 1 to be confirmed on the next weeks) with different subjects that will be conducted by big names from Interaction Design worldwide.

Don’t leave it for tomorrow and join us!

What do you need to know about the workshops:

 

Mike Kuniavisky

Mike Kuniavsky

Designing smart things: user experience design for networked devices

The wide availability of many different kinds of network-connected digital devices—from tablets to TVs to bathroom scales and cars—raises deep questions about how to design user experiences for and with those devices.

In this workshop Mike Kuniavsky, author of Smart Things: ubiquitous computing user experience design, will introduce you to concepts of user experience design for the post-PC/post-phone world.

How do you design experiences that transcend a single device, or even a family of devices? How do you create experiences that exist simultaneously in your hand and in the cloud?

Using plentiful examples drawn from cutting edge products and the history of technology, Mike will describe underlying trends, show the latest developments and ask some broader questions. As a group, we will analyze the big hits and disasters to uncover what makes a successful ubiquitous computing user experience, and what doesn’t.

This workshop will introduce both fundamental concepts of ubiquitous computing user experience design and specific techniques for designing services and interfaces.

Topics covered will include:

  • Design for multiple scales
  • Design for services used by multiple devices
  • Rethinking everyday objects and experiences
  • Understanding use context
  • Hardware/software mashups
  • Sketching in hardware

Expect hands-on design explorations, group ideation and the opportunity to make the abstract future of user experience design a little more concrete.

About Mike Kuniavsky

User experience designer, innovator, and entrepreneur. Author of “Observing the User Experience” and “Smart Things.” Co-founder of Adaptive PathThingM and Crowdlight. Designer of software, hardware, services, events and company cultures.


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Elizabeth Goodman

Exploratory Research Design

Looking for new approaches to old problems? Going to a new field? Working to improve products and services that already exist? Getting a job through research design can provide very important insights into the work of creating new products and services.

This workshop will teach exploratory inspirational techniques in design research, from games to testing culture. Besides the practical aspects of planning and execution of research, we will discuss the implications of each method for designers, customers and end users.

About Elisabeth Goodman

Elizabeth Goodman is a PhD candidate at the University of California, Berkeley’s School of Information. Her writing, design and research focus on interaction design for mobile and ubiquitous computing. Elizabeth has taught tangible interaction design research at the University of California, Berkeley and site-specific art practice at the San Francisco Art Institute. Over the past nine years, she has been a part of exploratory research teams at Intel, Fuji-Xerox, and Yahoo! She also speaks widely on the design of mobile and pervasive computing systems at conferences, schools, and businesses. Elizabeth has a masters degree in interaction design from the Interactive Telecommunications Program at New York University, and is a National Science Foundation Graduate Fellow and an Intel PhD Fellow.


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Isabel Fróes

Design Methods – Towards Design thinking

The technology must always serve us as a tool. Should improve our daily lives by facilitating it. Should expand possibilities intuitively, must adapt and transform itself into a conscious and responsible approach.

Innovation does not necessarily mean something “new” in its origin, sometimes just means a reorganization. Identifying the needs and routines of people reach a greater chance of success, as they become co-authors of a product and not just users.

So, understand how technology coupled with products and services continues to influence, changing and expanding their (our) lives.

This workshop is aimed at the demonstration and practical application of the methods used in interaction design for the development of innovative concepts related to the design of products and services. We also work as such an approach can lead to a way of looking at problems of day-to-day through the “design thinking”.

Thus, in the workshop, participants will be initially introduced to a key method for developing projects. Participants will be confronted with a task and use some statistical data that will serve as the basis for the work to be developed.

From the method introduced, we will develop three kinds of possible outcomes based on the “pitch” and present them at the end of the workshop.

About Isabel Froés

Graduated in Psychology at PUC-RJ and teacher at ITP (Interactive Telecommunications Program) at the University of New York, has been dedicated to the study of interaction between people and technology.

Besides working as interaction designer, Elizabeth teaches the course Understanding Interaction Design at the University of Technology in Copenhagen and also taught several courses in different areas of interaction design in Kolding Design School and the University of Copenhagen.


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Walter Cybis

Monitorando a experiência do usuário

In this workshop we will discuss the concepts, approaches, techniques and tools aimed at monitoring the user experience throughout their life cycle.

We will be talking about usability testing (lab, field, proximity to human or automatic moderation, click tests), satisfaction surveys, the techniques of daily, web analyticsand dashboards.

We will also discuss trends, perspectives (Living Labs) and issues of R & D (analytical-oriented Web user experience).

Programming

Morning

  • Presentation: Key concepts for understanding the user experience and its life cycle;
  • Presentation: Approaches, techniques and tools for monitoring the user experience.

Afternoon

  • Discussion: exchange of experiences;
  • Presentation: Trends, perspectives and issues of R & D.

About Walter Cybis

Walter has a doctor degree production engineering applied to software ergonomics. Creator of LabIUtil/UFSC. Developed teaching and research activities at INRIA – France, at École Polytechnique de Montreal and UFSC. Co-author of Ergonomics and Usability.


Caio Vassão

Caio Vassão

Understanding the innovation process - Interaction Ecologies

In this workshop will be presented, discussed and practiced the principles of “Interaction Ecologies” and ”Niche Interaction” in a practical way to understand the process of innovation of a cultural and humanistic vision.

To archieve this, MetaDesign will be used, a design method for Complexity to Collaboration. The workshop will be useful for designers, interaction designers, service designers, interface designers, usability experts, administrators, consultants, innovation, professional project management and knowledge management.

Programming

Morning

  • Theoretical presentation (45″) – Interaction Ecology and Niche Interaction: the ecological cultural’s perspective on innovation and technological dissemination.
  • Talk with the participants (60″) – Professional involvement with interface design, interaction and service design - exchange of experiences and expectations.
  • Theoretical Lecture (75″) – MetaDesign and Complexity: formal knowledge for the innovation and artistic action.

Tarde

  • Theoretical Lecture (45″) – MetaDesign project tools.
  • Practical activity (135″) – Linking culture and technology: Identification and expansion of niche contemporary and future interaction.

About Caio Vassão

Doctor degree by FAUUSP, Caio researches the relationship between technology, environment and urban culture since 1993. He is a consultant in Interaction Design, MetaDesign and Open Innovation, which applies the concepts of ”Architecture Free.”

He is the founder of the Office of Independent Research in which coordinates projects based on innovative concepts such as ecology / niche interaction, technological repertoires and “distributed city.”


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Design Echos

Workshop: Design and Social Innovation

We understand the impact social innovation as a concept of starting to rebuild the world in which we live. We believe that we live in a networked society where we can no longer act in isolation, everything is connected and permeated by relations.

The prevailing thinking should no longer be that of an expert, but the systems thinking where we can map the world and their relationship is constantly evolving.

Social Impact Innovation brings results focused on the human-being, increasing the capabilities and potential of the collective and the individual, while bringing return and value to businesses.

This workshop will be taught a new approach in the search for innovations that have positive social impact, but also generate results for businesses through the design.

We will present various methodologies such as design thinking, psychology, drama, co-creation and open innovation. The workshop will be fully practical and hands-on.

About Juliana Proserpio

Co-founder and creative director of Design Echos, she is a specialist in Social Innovation applying her knowledge to solve complex problems through multidisciplinary teams.

Graduated in Product Design, specializing in Social Innovation by School of Visual Arts in the U.S. and Design Thinking in D. School (Hasso Plattner Institute) in Germany. Has international experience in countries like USA, Germany and Australia.

About Ricardo Ruffo

Co-founder of Design Echos, Director of Innovation and an expert in entrepreneurship and innovation, Ricardo Ruffo combines his experience of the Brazilian social challenges with its passion for new discoveries and new opportunities.

Has training in business administration with a specialization in entrepreneurship and innovation in schools with well-known extensions such as MIT and Berkeley. In addition to expertise in Social Innovation at the School of Visual Arts, Design Thinking in the U.S. and the D. School (HPI), Germany.


Sponsors

Be part of the history of Interaction South America 2011, the third edition of the main south american Interaction Design event, and show your brand to more than 10 thousand people all around the world.

Make contact: patrocinio@ixdabh.org | Download our Media Kit: English, Portuguese and Spanish.

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